this is some in the middle of EL and ES1, gives the clear aspect of EL UI to ES1.Īlso like the idea of limitig some slots to some module types, supposing it won't be too much restrictive.Īll taht filters looks good and seems make very easy to found the items you want. A model good for space battles, a model good for invasions, and a mpdel that is a balance of battle and invasion. We can also assume that, like in Endless Space 1, fighters and bombers will have at least 3 variations. However it has been stated that they will do better against larger ship classes. Fighters and bombers wise we just don't know how many variations there will be yet. It has also already been stated that there will be different types of weapons that each have different variations (missile, emp missile, etc.). There are no longer Flak modules, instead Flak and Kinetics have been combined into a single subsystem. Armor and shields mitigate damage to a certain extent, and are somewhat more effective at standing up to certain types of weapons, but will no longer eliminate them outright. You have hull health, armor, and shields. 4X games are about empire-wide strategy, not individual combat tactics, so scientific progress and industrial might understandably have a massive impact.īut they did say in the GDD and a few other places that the plan is indeed to have positioning matter and have (support) modules with interesting effects.įirst, there is no longer a rock paper scissors system based off of what has been said by the devs. That is true of pretty much every 4X game, as much as we all love to joke about the spearman defeating the tank in CivIV. I know they've said the game is NOT as combat focused, but at the very least building a team with synergy rather than "x amount of laser/missile/kinetic damage" would be a lot more interesting. So tl dr- are we getting some of what we saw in endless legend? Things more akin to the heals, buffs, debuffs, chain attacks, and other such effects. Legend sorta had this idea (tanky guy, ranged guys, fast guys, buffs, debuffs, and a ton of combat effects), but just lacked on implimentation. What i'd like are synergies or combo's that actually matter. Gal civ combat is the same, but it's not really an issue because combat is just a formality and one way to turn your economic, industrial, or scientific advantage into a win. Now formations pre battle and environments will help, but I'd still like to feel that if i'm playing a combat race that there's actually something to the combat besides tech (in which case I should just play a tech race). You won because you were ahead in tech, not because you did anything clever or interesting on the build or combat screen. There's still no strategy there beyond "have more damage of X type than they have defense of X type" and that was sorta the problem with 1. Lets say "all long range" not longer works, but then it just becomes 3 long, 3 medium, 3 short. If no positional advantage (i'm guessing no from what i've seen, but how it breaks apartts fleets means maybe?), then what? Like is there any advantage to say putting a large defensive ship up front to tank the shots/debuff while backing it up with other ships? Yes, but I'm a little concerned it's very basic? There will be fighter and bombers, but not yet.Īnd Igncom1, I share some of your concerns, especially the ones about diluting the flavor of factions and ship classes, but I can tell you the new Shipbuilding system described here already helps compared to the old Tonnage-based one.They are trying to make defense more efficient so "All long range weapons" isn't the optimal strategy anymore.If you watch AngryJoe's footage, in that video Romain specifically brings up the following points: Now granted it's early alpha, but will we have things like fighters/bombers, and systems that do stuff other than interact with HP (misdirect, change outcome of battleplans, slow enemy ships down, disable weapons or systems, cause friendly fire, whatever)? I'm still seeing basically classic ES ship building (3 types of damage, 3 ranges, 3 types of defense). However i'm worried how much depth there actually is. Looking at the footage, first off the ships look beautiful.
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